// 3DExplore.h : main header file for the 3DEXPLORE application // #if !defined(AFX_3DEXPLORE_H__0F567FD9_0020_4ABB_9680_707C0B09FB21__INCLUDED_) #define AFX_3DEXPLORE_H__0F567FD9_0020_4ABB_9680_707C0B09FB21__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "resource.h" // main symbols ///////////////////////////////////////////////////////////////////////////// // CMy3DApp: // See 3DExplore.cpp for the implementation of this class // class CSceneView ; class CMy3DApp : public CWinApp { public: CMy3DApp(); CSceneView* m_pIdleView; void SetIdleEvent(CSceneView* pView) //from Nigel's Animation library {m_pIdleView = pView;} // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMy3DApp) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL // Implementation public: //{{AFX_MSG(CMy3DApp) afx_msg void OnAppAbout(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_3DEXPLORE_H__0F567FD9_0020_4ABB_9680_707C0B09FB21__INCLUDED_)