// MainFrm.h : interface of the CMainFrame class // ///////////////////////////////////////////////////////////////////////////// #if !defined(AFX_MAINFRM_H__044EBD16_38D0_498B_985B_1B18BA9CF4FD__INCLUDED_) #define AFX_MAINFRM_H__044EBD16_38D0_498B_985B_1B18BA9CF4FD__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 #include "SceneView.h" #include "SceneControl.h" #include "SceneDoc.h" class CMainFrame : public CFrameWnd { protected: CMainFrame(); DECLARE_DYNCREATE(CMainFrame) // Attributes public: CSceneControl m_Control; // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CMainFrame) virtual BOOL PreCreateWindow(CREATESTRUCT& cs); virtual BOOL OnCmdMsg(UINT nID, int nCode, void* pExtra, AFX_CMDHANDLERINFO* pHandlerInfo); //}}AFX_VIRTUAL // Implementation public: //void OnUpdatePage(CCmdUI *pCmdUI); virtual ~CMainFrame(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif protected: // control bar embedded members CStatusBar m_wndStatusBar; // Generated message map functions protected: //{{AFX_MSG(CMainFrame) afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct); afx_msg void OnSetFocus(CWnd *pOldWnd); afx_msg void OnSetup(); afx_msg void OnRestart(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; ///////////////////////////////////////////////////////////////////////////// //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_MAINFRM_H__044EBD16_38D0_498B_985B_1B18BA9CF4FD__INCLUDED_)