// SceneControl.cpp : implementation file // #include "stdafx.h" #include "3dexplore.h" #include "SceneControl.h" #ifdef _DEBUG #define new DEBUG_NEW #undef THIS_FILE static char THIS_FILE[] = __FILE__; #endif ///////////////////////////////////////////////////////////////////////////// // CSceneControl dialog CSceneControl::CSceneControl() : CDialogBar() { //{{AFX_DATA_INIT(CSceneControl) // NOTE: the ClassWizard will add member initialization here //}}AFX_DATA_INIT } BEGIN_MESSAGE_MAP(CSceneControl, CDialogBar) //{{AFX_MSG_MAP(CSceneControl) ON_COMMAND(IDM_RESTART, OnRestart) //}}AFX_MSG_MAP END_MESSAGE_MAP() ///////////////////////////////////////////////////////////////////////////// // CSceneControl message handlers void CSceneControl::OnRestart() { // TODO: Add your command handler code here }