#if !defined(AFX_SCENECONTROL_H__6E3DD962_2541_4ABE_B51F_81974D1FFE33__INCLUDED_) #define AFX_SCENECONTROL_H__6E3DD962_2541_4ABE_B51F_81974D1FFE33__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // SceneControl.h : header file // ///////////////////////////////////////////////////////////////////////////// // CSceneControl dialog class CSceneControl : public CDialogBar { // Construction public: CSceneControl(); // standard constructor // Dialog Data //{{AFX_DATA(CSceneControl) enum { IDD = IDD_ACTION }; // NOTE: the ClassWizard will add data members here //}}AFX_DATA // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSceneControl) protected: //}}AFX_VIRTUAL // Implementation protected: // Generated message map functions //{{AFX_MSG(CSceneControl) afx_msg void OnFit(); afx_msg void OnRestart(); //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SCENECONTROL_H__6E3DD962_2541_4ABE_B51F_81974D1FFE33__INCLUDED_)