#if !defined(AFX_SCENEDOC_H__FA9BB5FD_71E7_49F5_9E0A_D59F8683368C__INCLUDED_) #define AFX_SCENEDOC_H__FA9BB5FD_71E7_49F5_9E0A_D59F8683368C__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 // SceneDoc.h : header file // ///////////////////////////////////////////////////////////////////////////// // CSceneDoc document class CSceneDoc : public CDocument { protected: CSceneDoc(); // protected constructor used by dynamic creation DECLARE_DYNCREATE(CSceneDoc) // Attributes public: // Operations public: // Overrides // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(CSceneDoc) public: virtual void Serialize(CArchive& ar); // overridden for document i/o protected: virtual BOOL OnNewDocument(); //}}AFX_VIRTUAL // Implementation public: virtual ~CSceneDoc(); #ifdef _DEBUG virtual void AssertValid() const; virtual void Dump(CDumpContext& dc) const; #endif // Generated message map functions protected: //{{AFX_MSG(CSceneDoc) // NOTE - the ClassWizard will add and remove member functions here. //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_SCENEDOC_H__FA9BB5FD_71E7_49F5_9E0A_D59F8683368C__INCLUDED_)